Captivate Conference
Austin is back and better than ever! Return for your 11th conference in Austin’s fall season, visiting old friends and making new. Experience the future of Film, Games, Music and Mobile at the...
View ArticleGames for Change
Less than one month remains to register for the 10th Anniversary Games for Change Festival, New York City’s largest gaming event that unites creators of games for changewith those interested in...
View ArticleTokyo Game Show
Tokyo Game Show will focus on independent game developers this year. For more information, check out the full press release HERE.
View ArticleGDC 2013: Recap, Reunions, and Revisions
For one week a year, a collection of professionals, students & hopefuls from around the world gather in San Francisco, California to share knowledge, and celebrate the creation of video games. It...
View ArticleCall for Proposals: IGDA Summit
The 2013 Summit Call for Proposals is open until 10 May!http://www.igda.org/2013SummitCFP For 2013, the IGDA is looking for great sessions and speakers across a wide range of topics. We are open to...
View ArticleSocial Media Week
On September 26th, IGDA Los Angeles hosted a panel, “Social Games: Bane or Paragon of Social Media?”, in conjunction with Social Media Week (SMW). SMW is a free semiannual conference held globally,...
View ArticleInvitation from Fukushima
Fukushima Game Jam will come back! IGDA Japan chapter has made an agreement with local government of Minami-souma city, Fukushima prefecture in Japan and will hold the local game jam event “Fukushima...
View ArticleGDC: A heartfelt thanks
At the Game Developer’s Conference in San Francisco this past March, the IGDA was there to participate with a booth, a great party, SIG and Chapter Meetings, the Metagame, and much much more! You can...
View ArticleIGDA @ GDC 2012
Every year, about the end of February, game developers around the globe begin to slip into the dream that is the Game Developer’s Conference. Unlike any other conference in the world, the San Francisco...
View ArticleIt Gets Better, IGDA Style
This project that we are putting together for the It Get Better campaign is all about those of us in the LGBT community and in the game industry (as well as our supporters) coming together to produce a...
View ArticleFeatured Games from the Global Game Jam – August 2011
A monthly selection of noteworthy games created during the Global Game Jam. Curated by Gorm Lai. 1. The Last Dodo Sperm Location: GameIS, Israel Credits: Nitzan Vollman, Ehud Rosenberg, Sonya “Sonic”...
View ArticleFeatured Games from the Global Game Jam June 2011
A monthly selection of noteworthy games created during the Global Game Jam. Curated by Gorm Lai. 1. Tikkit Location: Nordic Game Jam, Copenhagen, Denmark Credits: Steffi, Degiorgio, Nicklas Nygren,...
View ArticleEvent Highlight: Freeplay
By Paul Callaghan Every year, running an event turns into an exercise in reflecting on the past, trying to focus on the present, all in service of trying to predict the future – a beginning, a middle,...
View ArticleFeatured Games from the Global Game Jam May 2011
A monthly selection of noteworthy games created during the Global Game Jam. Curated by Gorm Lai. 1. No More Ice Location: Universidad Complutence, Madrid, Spain Credits: Marcos Paulis, Enrique Luengo,...
View ArticleIGDA Summit Announced
Learn more at http://www.igda.org/summit/ The IGDA has announced that it is hosting a very special inaugural event this July 18th & 19th in Seattle, WA, USA. The event, titled the IGDA Summit, is a...
View ArticlePAX East 2011: Preserving The Digital Game Canon
This panel takes inspiration from the challenge of preserving game history and gets right to the key question: What is the canon of digital game history? What games should be first on the list for...
View ArticleIGDA Leadership Forum – Call For Proposals
The IGDA is seeking session proposals from speakers with thorough industry experience to offer insightful leadership and production-related sessions for its 5th annual IGDA Leadership Forum, focused on...
View ArticleFeatured Games from the Global Game Jam April 2011
A monthly selection of noteworthy games created during the Global Game Jam. Curated by Gorm Lai. Ned, You Really Suck the Life Out of a Room Location: NYU Game Center, USA Credits: Randall Li, Chris...
View ArticleIGDA @ GDC 2011 By Jonathon Myers
Game Developers Conference attendees once again converged on the Moscone Center in San Francisco from February 28 – March 4, 2011. For the 25th anniversary of GDC, the IGDA came out in full force,...
View ArticleDiversity at PAX East 2011 by Andrew Vanden Bossche
The elephant in the room at PAX East this year was the Dickwolves controversy. Whatever one’s particular opinion on the matter, there was near unanimous agreement that Penny Arcade had handled the...
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